Hey. I played your games, and I think that they may still have some bugs. I believe that the sound does not work in the first game. The second game looks exciting. However, I could not understand anything because of the language barrier. The third one seems interesting, but I could not figure out what to do. Try placing some notes or tutorials. You can see my experience in this video. If you want me to delete the video, let me know. However, if you like the video, I make videos for such developers like you every day. I will be happy if you subscribe. Also, if you want me to play your games in the future, please tell me. I will be glad to play them.
Most of the games are just prototypes of the ideas from game jams and do not really have a goal/objective to finish.
The MetalNando was made with a group of colleges and didn't made it to the real "gameplay" part that was supposed, without sounds or the "boss fight", just showing off the first intention of the game.
Dividia and Duality were made for game jams and followed a theme word, made in just a weekend and with a team of colleges. Also only prototypes that lacked most of the gameplay mechanics necessary, just showing the general game idea.
Crystal Experiment its on Hold for the moment, just published it as a first-playable version of it. The concept is that the single objects that you could find around in the game world can me mixed with each other making new objects/compounds that were necessary to unlock the next floors that also have more objects. With all the levels unlocked the player would have to bring a set amount of each compounds to the center like you did to finish the game, having to solve other problems like enemies and puzzles.
The others were some of my first games. The only one that i wanted people to play was Weird Quest, being a text-adventure running on console and actually finished, really short and re-playable. I'm gonna change the download for this one.
I subscribed already and don't mind the video at all :)
All of these ideas are amazing. My favorite is MetalNando. I hope you do not abandon this game because it looks very promising. If it releases, I will play it to the end for sure.
I played it one more time, and I found a couple of bugs. For example, when you jump, you stuck on the wall and have to press to go left, so the player would be able to move again. You can fix it by putting a physical material with 0 friction into the player object. In the second one, you can jump infinity times on the air. You can set it by adding some grounded checkers and let him jump only when the grounded boolean is true.
Also, I am hosting a game jam that is going to happen at the end of September. You will be able to win some money to buy a pizza for yourself. I hope you join us. The link is here:
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Hey. I played your games, and I think that they may still have some bugs. I believe that the sound does not work in the first game. The second game looks exciting. However, I could not understand anything because of the language barrier. The third one seems interesting, but I could not figure out what to do. Try placing some notes or tutorials. You can see my experience in this video. If you want me to delete the video, let me know. However, if you like the video, I make videos for such developers like you every day. I will be happy if you subscribe. Also, if you want me to play your games in the future, please tell me. I will be glad to play them.
Hi! First of all thank you for the feed back!
Most of the games are just prototypes of the ideas from game jams and do not really have a goal/objective to finish.
The MetalNando was made with a group of colleges and didn't made it to the real "gameplay" part that was supposed, without sounds or the "boss fight", just showing off the first intention of the game.
Dividia and Duality were made for game jams and followed a theme word, made in just a weekend and with a team of colleges. Also only prototypes that lacked most of the gameplay mechanics necessary, just showing the general game idea.
Crystal Experiment its on Hold for the moment, just published it as a first-playable version of it. The concept is that the single objects that you could find around in the game world can me mixed with each other making new objects/compounds that were necessary to unlock the next floors that also have more objects. With all the levels unlocked the player would have to bring a set amount of each compounds to the center like you did to finish the game, having to solve other problems like enemies and puzzles.
The others were some of my first games. The only one that i wanted people to play was Weird Quest, being a text-adventure running on console and actually finished, really short and re-playable. I'm gonna change the download for this one.
I subscribed already and don't mind the video at all :)
Thank you very much.
All of these ideas are amazing. My favorite is MetalNando. I hope you do not abandon this game because it looks very promising. If it releases, I will play it to the end for sure.
I played it one more time, and I found a couple of bugs. For example, when you jump, you stuck on the wall and have to press to go left, so the player would be able to move again. You can fix it by putting a physical material with 0 friction into the player object. In the second one, you can jump infinity times on the air. You can set it by adding some grounded checkers and let him jump only when the grounded boolean is true.
Also, I am hosting a game jam that is going to happen at the end of September. You will be able to win some money to buy a pizza for yourself. I hope you join us. The link is here:
https://itch.io/jam/totally-ranked-jam
P.S. You can try making webGL builds of your games in unity. They can make your games playable in browsers.